Hands-on training · English / Spanish

Bring a laptop.
Leave with it working.

The course assumes smart people and limited time. We build the real thing, inspect what the tools did and keep enough room for the inevitable live-demo surprise.

See the programmes ↓
LanguagesES / EN
DefaultHands-on
AudienceReal teams
OutcomeIt runs

01 / Programmes

Four useful ways into the problem.

Each programme is adapted to the codebase, constraints and experience already in the room.

01 · Engineering

AI-assisted development that survives production

Specifications, planning, context, evaluation, review and delivery gates. The hard part is not getting an agent to write code; it is stopping it from quietly building the wrong thing.

02 · Agents

Agents with tools, evidence and a stop button

Tool design, memory, schedules, permissions, escalation and human approval. Participants build an agent whose output can be inspected instead of merely admired.

03 · Infrastructure

Build a local AI laboratory

Model selection, quantisation, GPUs, RAG, speech, images, observability, privacy and cost. Bigger models are welcome when they earn the hardware.

04 · Web

The browser ate the desktop

WebGPU, built-in AI, Project Fugu, installability and the modern browser as an application platform. A workshop built around things participants can run in the tab.

02 / Formats

Enough theory to make the lab useful.

A focused session can establish the model. A longer engagement can change how a team works on Monday.

03 / Evidence

Teaching came before the bio said “teacher.”

I started teaching cloud computing at Illinois Tech in 2010. The subjects have changed; the need to make them concrete has not.

For engineering teams

What should work by the end?

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