01 · Company
Digital Mishaps
I build applied AI products with the controls left visible: agents with tools and approvals, local infrastructure, evaluation, retrieval and media systems that have to survive actual work.
Open the company deck ↗Now · Palma de Mallorca · August 2026
A company, a videogame, a home AI lab and rooms full of people with laptops. Apparently this counts as focus.
See the open tabs ↓01 / Open tabs
This page is dated on purpose. Old biographies have already done enough damage.
01 · Company
I build applied AI products with the controls left visible: agents with tools and approvals, local infrastructure, evaluation, retrieval and media systems that have to survive actual work.
Open the company deck ↗02 · Game
My first commercial game is a factory automation problem wearing a Christmas hat. The demo is playable; the full workshop still needs more conveyors, machines and suspiciously demanding elves.
Play the demo ↗03 · Home lab
My local stack runs more than twenty-five services: open models up to 80B, multimodal RAG, agents, transcription, voice, image and video workflows. Half laboratory, half argument about privacy and economics.
See the lab talk ↗04 · Community
I helped revive and re-found the local chapter with a growing team. We organise practical AI and Web sessions where the useful instruction is usually: bring your laptop.
See the chapter ↗02 / Current questions
Not a technology forecast. These are the questions attached to work already running somewhere.
01
Tools, memory, evidence, permissions and a route back to a human before automation becomes theatre.
02
Local models, deliberate planning and evaluation instead of assuming every problem deserves the largest API.
03
WebGPU, built-in AI, installable applications and devices that keep turning a tab into an operating system.
04
Factory balance, legible conveyors and the unreasonably educational experience of shipping something people play.
Updated 19 August 2026